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You can try emblems by talking to the Proctor NPC (located in the courtyard, next to the Instructor) and taking the weapon testing quest. The same emblem on the same weapon will produce the same attack pattern whether it is on emblem 1 or emblem 6, however the effect might be different, as many emblems will have different charge up time, elemental activation, armor status and damage on depending on whether they are on emblem 1 or 6. Area of effect attack that will daze enemiesĮmblems are different for each weapon. Powerful ranged attack that knocks enemies away. Moon: Area of effect attack that will knock enemies away.Crescent: An attack that curves frontal or area of effect attack.Pierce: A ranged or area of effect attack hitting infront and behind.Thrust: A frontal attack or floating orb.This kind of mod uses 2 mod points though generally you're better off getting a weapon with the emblems you want instead. Here is the general description of charge attack for each emblem, but do note that some specific weapon's emblem might be exception to this rule.
DYNASTY WARRIORS 8 WEAPONS GOLD STAR UPGRADE
Note: Upgrade stats are your stats when you upgrade in melee, these are the stars you see on your weapon.Įmblem modify can change your first or sixth Charge Attacks. Your base stats are not effect by this kind of mod, this uses 2 Mod points. Where basic dealt with the base stats increase value deals with the upgrade stat, this effects the number in the parenthesis on your weapon. Note: Base stats are your starting stats when you begin a normal melee where flasks aren't automatically upgraded for you. Speed +2, Attack -1, Damage -1, Defense -1, Jump -1 Speed +2, Attack -2, Damage -2, Defense -2, Jump -2 Your upgrade value is not effect by this kind of mod, this uses 1 Mod point. Note: The reduction is a rough estimate per Military point.īasic value will raise your weapons base stats dependent on which stat you choose, this effects the numbers outside of the parenthesis on your weapon. Simple will cost gold and can be reduced based on your Military domestic stat, detailed will cost a set number of AP dependent on the weapons level. There are two kinds of modifications you can choose from. Max Temper: Allows you to increase your weapon's max temper value by one.It will have a hammer symbol to the right of the emblem that was changed from what it originally was. Emblem: Allows you to change your weapon's Emblems.Increase Value: Raises your weapon's Upgrade Stats (obtained with flasks during Battles).Basic Value: Raises your weapon's Base Stats.You have 4 different types of modifications: When you have 1 or more modification points, you can go to the Blacksmith, and select the Modify option. If you buy a weapon with used modification points you will have to wait till a certain amount of uses to use the remaining modification points. When Player B uses the spear 102 times his modification points will be at 2/2, but he will be unable to do any modifications because Player A had previously already used the first 2 modification points on the Dragon Spear. Meaning, that Player B must use the weapon 153 times to be able to modify the weapon again when it turns to 2/3. When Player B starts using the spear, the modification to the upgrade stats remain intact, but the modification points will be reset back to 2/0. Player A had used 2 modification points to increase the upgrade stats on his weapon, however he had 2 modification points left remaining he could use. However, if you send a weapon to another player using the Shipping Desk, everything remains the same including weapon usage.įor example, say Player A sells his Dragon Spear containing 2/4 modification points to Player B. The max is 5 on all weapons, and carry over when selling from one player to the next. Basically, you cannot sell weapons to another in hopes of gaining more modification points. However any unused modification points are lost on the weapon and must be regained by using the weapon again. Any modifications that were used on the weapon remain intact, and will count as part of the 5 modification points that the weapon holds. When you sell a weapon through the broker or put it in your Guild Armory the weapon usage resets to zero. So the max amount of modification points you can have is 5. The max amount of uses you can have on a weapon is 255. You get a modification point every 51 uses on your weapon. To modify your weapon, you need modification points.
